DIGITAL COMBAT: WHAT VIOLENT VIDEO GAMES INFLUENCE FORGIVENESS, SELF-COMPASSION, AND MENTAL WELL-BEING DURING THE COVID-19 PANDEMIC

dc.authoridGüven, Sibel / 0000-0003-4550-7297
dc.authoridAkgül, Hanife / 0000-0001-8543-9343
dc.contributor.authorAkgül, Hanife
dc.contributor.authorGüven, Sibel
dc.contributor.authorGüven, Ahmet Zeki
dc.contributor.authorCeylan, Müyesser
dc.date.accessioned2025-01-27T20:39:18Z
dc.date.available2025-01-27T20:39:18Z
dc.date.issued2024
dc.departmentÇanakkale Onsekiz Mart Üniversitesi
dc.descriptionThis research was presented as an oral presentation at the 9th International Conference on Lifelong Education and Leadership For All (ICLEL 2023) held in Coimbra on July 06-08, 2023.
dc.description.abstractWith the advent of the pandemic, reliance on screens, the internet, and the digital realm has intensified, impacting individuals in various ways. Initially beyond the comprehension of many, the pandemic soon manifested in a wide range of interests and behaviors. Notably, there has been a surge in social media usage and gaming interests. Violent digital games, which simultaneously excite and relax players, became more popular, eliciting feelings of ease, engagement, and a sense of inner freedom. While this sentiment has positively influenced mental well-being in virtual contexts, it has also had adverse effects on self-compassion and forgiveness. This study aims to investigate the relationship between individuals engaging in violent digital games and their levels of forgiveness, self-compassion, and mental well-being. The study involved a sample of 300 individuals aged 18 to 68 years. The results indicated that no significant connection emerged between the sub-dimension of forgiving others and self-judgment. However, a positive and significant relationship was observed among all other sub-dimensions and scales. The One-Way ANOVA analysis technique revealed differences in forgiveness, self-compassion, and mental well-being levels concerning participation in violent digital games. According to the analysis, individuals who play violent digital games exhibited greater forgiveness towards others and demonstrated enhanced self-compassion and understanding compared to non-players. These results underscore the impact of digital games on forgiveness, self-compassion, and mental well-being, highlighting the need for interventions aimed at promoting mental health and well-being.
dc.identifier.endpage91
dc.identifier.issn1983-3695
dc.identifier.issn2237-8049
dc.identifier.issue41
dc.identifier.startpage63
dc.identifier.urihttps://hdl.handle.net/20.500.12428/23915
dc.identifier.volume16
dc.identifier.wosWOS:001230042000004
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.language.isoen
dc.publisherCentro Univ La Salle-Rj
dc.relation.ispartofConhecimento & Diversidade
dc.relation.publicationcategoryinfo:eu-repo/semantics/openAccess
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20250125
dc.subjectCovid 19
dc.subjectforgiveness
dc.subjectmental well-being
dc.subjectself-compassion
dc.subjectviolent digital game
dc.titleDIGITAL COMBAT: WHAT VIOLENT VIDEO GAMES INFLUENCE FORGIVENESS, SELF-COMPASSION, AND MENTAL WELL-BEING DURING THE COVID-19 PANDEMIC
dc.typeArticle

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