A Mobile Application to Teach Coding and Computational Thinking in Scratch Programming Language

dc.contributor.authorSalahli, M. A.
dc.contributor.authorGasimzadeh, T.
dc.contributor.authorAlasgarova, F.
dc.contributor.authorGuliyev, A.
dc.date.accessioned2025-01-27T20:41:29Z
dc.date.available2025-01-27T20:41:29Z
dc.date.issued2019
dc.departmentÇanakkale Onsekiz Mart Üniversitesi
dc.description13th International Conference on Application of Fuzzy Systems and Soft Computing (ICAFS) -- AUG 27-28, 2018 -- Warsaw, POLAND
dc.description.abstractIn this work, a mobile application developed on the Scratch programming language is described. Purpose of the application is to develop programming skills and computational thinking abilities of the students from secondary schools. The mobile application has been developed to solve two problems related to teaching Scratch programming language. The first problem related to educational aspects of the Scratch programming commonly used in secondary schools. The second problem is that Scratch does not have mobile applications for its learning. The most important component of the mobile application - the activities are described in detail. The activities are designed to teach the Scratch programming language on the one hand and to develop the algorithmic, computational, and logical thinking skills of the students on the other. How to improve students' computational thinking skills by using activities is explained in an example.
dc.description.sponsorshipAzerbaijan Assoc Zadehs Legacy & Artificial Intelligence,Azerbaijan State Oil & Ind Univ,Berkeley Initiat Soft Comp,Georgia State Univ,Near E Univ,TOBB Econ & Technol Univ,Univ Alberta,Univ Siegen,Univ Texas,Univ Toronto
dc.identifier.doi10.1007/978-3-030-04164-9_106
dc.identifier.endpage814
dc.identifier.isbn978-3-030-04164-9
dc.identifier.issn2194-5357
dc.identifier.issn2194-5365
dc.identifier.scopus2-s2.0-85059748704
dc.identifier.scopusqualityN/A
dc.identifier.startpage807
dc.identifier.urihttps://doi.org/10.1007/978-3-030-04164-9_106
dc.identifier.urihttps://hdl.handle.net/20.500.12428/24158
dc.identifier.volume896
dc.identifier.wosWOS:000461058100106
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSpringer International Publishing Ag
dc.relation.ispartof13th International Conference on Theory and Application of Fuzzy Systems and Soft Computing - Icafs-2018
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WoS_20250125
dc.subjectScratch environment
dc.subjectCoding teaching
dc.subjectMobile learning
dc.subjectComputational thinking
dc.titleA Mobile Application to Teach Coding and Computational Thinking in Scratch Programming Language
dc.typeConference Object

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