A Mobile Application to Teach Coding and Computational Thinking in Scratch Programming Language
dc.contributor.author | Salahli, M. A. | |
dc.contributor.author | Gasimzadeh, T. | |
dc.contributor.author | Alasgarova, F. | |
dc.contributor.author | Guliyev, A. | |
dc.date.accessioned | 2025-01-27T20:41:29Z | |
dc.date.available | 2025-01-27T20:41:29Z | |
dc.date.issued | 2019 | |
dc.department | Çanakkale Onsekiz Mart Üniversitesi | |
dc.description | 13th International Conference on Application of Fuzzy Systems and Soft Computing (ICAFS) -- AUG 27-28, 2018 -- Warsaw, POLAND | |
dc.description.abstract | In this work, a mobile application developed on the Scratch programming language is described. Purpose of the application is to develop programming skills and computational thinking abilities of the students from secondary schools. The mobile application has been developed to solve two problems related to teaching Scratch programming language. The first problem related to educational aspects of the Scratch programming commonly used in secondary schools. The second problem is that Scratch does not have mobile applications for its learning. The most important component of the mobile application - the activities are described in detail. The activities are designed to teach the Scratch programming language on the one hand and to develop the algorithmic, computational, and logical thinking skills of the students on the other. How to improve students' computational thinking skills by using activities is explained in an example. | |
dc.description.sponsorship | Azerbaijan Assoc Zadehs Legacy & Artificial Intelligence,Azerbaijan State Oil & Ind Univ,Berkeley Initiat Soft Comp,Georgia State Univ,Near E Univ,TOBB Econ & Technol Univ,Univ Alberta,Univ Siegen,Univ Texas,Univ Toronto | |
dc.identifier.doi | 10.1007/978-3-030-04164-9_106 | |
dc.identifier.endpage | 814 | |
dc.identifier.isbn | 978-3-030-04164-9 | |
dc.identifier.issn | 2194-5357 | |
dc.identifier.issn | 2194-5365 | |
dc.identifier.scopus | 2-s2.0-85059748704 | |
dc.identifier.scopusquality | N/A | |
dc.identifier.startpage | 807 | |
dc.identifier.uri | https://doi.org/10.1007/978-3-030-04164-9_106 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12428/24158 | |
dc.identifier.volume | 896 | |
dc.identifier.wos | WOS:000461058100106 | |
dc.identifier.wosquality | N/A | |
dc.indekslendigikaynak | Web of Science | |
dc.indekslendigikaynak | Scopus | |
dc.language.iso | en | |
dc.publisher | Springer International Publishing Ag | |
dc.relation.ispartof | 13th International Conference on Theory and Application of Fuzzy Systems and Soft Computing - Icafs-2018 | |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | |
dc.rights | info:eu-repo/semantics/closedAccess | |
dc.snmz | KA_WoS_20250125 | |
dc.subject | Scratch environment | |
dc.subject | Coding teaching | |
dc.subject | Mobile learning | |
dc.subject | Computational thinking | |
dc.title | A Mobile Application to Teach Coding and Computational Thinking in Scratch Programming Language | |
dc.type | Conference Object |