Memory Game: An Innovative Approach to Foreign Language Education with Mobile Technology

dc.contributor.authorTopalska, Radoslava
dc.contributor.authorSapundzhi, Fatima
dc.contributor.authorGür, Abdulkadir
dc.date.accessioned2026-02-03T12:00:20Z
dc.date.available2026-02-03T12:00:20Z
dc.date.issued2025
dc.departmentÇanakkale Onsekiz Mart Üniversitesi
dc.description.abstractLearning vocabulary units can be one of the most challenging activities for students, especially when a foreign language is involved. Modern children are motivated to actively participate in the learning process when using information and communication technologies. According to studies, playing games improves children's concentration, visual memory, analytical thinking, and algorithmic thinking and coding skills. The purpose of the presented study is to develop a mobile game application My Memory designed to assist students in memorizing English lexical items, through interaction with a programmable device. The mobile app was developed using Unity IDE and Botley (R) robot under experimental design conditions. Incorporating the developed app will improve algorithmic thinking, linguistic and cognitive development at an early stage of education. Incorporating the developed app will improve students' motivation, vocabulary acquisition, algorithmic thinking, linguistic and cognitive development at an early stage of education.
dc.description.sponsorshipProject: Research of possibilities for the development of methodological instrumentarium for the application of modern educational and information technologies in teaching [KP-06-M 70/1/13.12.2022]
dc.description.sponsorshipBulgarian National Science Fund
dc.description.sponsorshipThis paper is supported by the project: Research of possibilities for the development of methodological instrumentarium for the application of modern educational and information technologies in teaching, KP-06-M 70/1/13.12.2022, Competition for financial support of projects of junior basic researchers and postdocs-2022, The Bulgarian National Science Fund.
dc.identifier.doi10.18421/TEM143-84
dc.identifier.endpage2859
dc.identifier.issn2217-8309
dc.identifier.issn2217-8333
dc.identifier.issue3
dc.identifier.scopus2-s2.0-105019770864
dc.identifier.scopusqualityQ2
dc.identifier.startpage2848
dc.identifier.urihttps://doi.org/10.18421/TEM143-84
dc.identifier.urihttps://hdl.handle.net/20.500.12428/34563
dc.identifier.volume14
dc.identifier.wosWOS:001566753300034
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherUikten - Assoc Information Communication Technology Education & Science
dc.relation.ispartofTem Journal-Technology Education Management Informatics
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WOS_20260130
dc.subjectcoding
dc.subjectgamification
dc.subjectforeign language education
dc.subjectMobile technologies
dc.subjectcoding
dc.subjectmemory games
dc.subjectgamification
dc.subjectforeign language education
dc.subjectUnity Engine
dc.titleMemory Game: An Innovative Approach to Foreign Language Education with Mobile Technology
dc.typeArticle

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