Salahli, M. A.Gasimzadeh, T.Alasgarova, F.Guliyev, A.2025-01-272025-01-272019978-3-030-04164-92194-53572194-5365https://doi.org/10.1007/978-3-030-04164-9_106https://hdl.handle.net/20.500.12428/2415813th International Conference on Application of Fuzzy Systems and Soft Computing (ICAFS) -- AUG 27-28, 2018 -- Warsaw, POLANDIn this work, a mobile application developed on the Scratch programming language is described. Purpose of the application is to develop programming skills and computational thinking abilities of the students from secondary schools. The mobile application has been developed to solve two problems related to teaching Scratch programming language. The first problem related to educational aspects of the Scratch programming commonly used in secondary schools. The second problem is that Scratch does not have mobile applications for its learning. The most important component of the mobile application - the activities are described in detail. The activities are designed to teach the Scratch programming language on the one hand and to develop the algorithmic, computational, and logical thinking skills of the students on the other. How to improve students' computational thinking skills by using activities is explained in an example.eninfo:eu-repo/semantics/closedAccessScratch environmentCoding teachingMobile learningComputational thinkingA Mobile Application to Teach Coding and Computational Thinking in Scratch Programming LanguageConference Object89680781410.1007/978-3-030-04164-9_106N/AWOS:0004610581001062-s2.0-85059748704N/A